Tuesday, July 31, 2007

News: Four-Player Co-Op Confirmed for Halo 3?

Source

According to www.insidegamer.nl, it has been confirmed by Bungie and Microsoft that Halo 3 WILL include four-player cooperative in the single player campaign over Xbox Live.

Translated from the article:

"Microsoft and Bungie confirmed at a press conference in, that's right, Amsterdam, that Halo 3 is playable via Xbox Live with four people at a time. That way four players can compete via Xbox Live with each other or against each other. With Halo 2 this was possible with only two players."

Monday, July 30, 2007

Condemned: Criminal Origins


Developer: Monolith Productions
Publisher: Sega
Released on: November 15, 2005
System Xbox 360, PC
ESRB Rating: Mature
Review based on: Demo downloaded from Xbox Live.

The Scoop: Investigate crime scenes with high-tech forensic tools—just like Grissom from CSI! And you also get to bash in the skulls of crack addicts with a lead pipe (not like Grissom.)

Hitting Start...
  • I like the intro; it reminds me of the movie "Seven". Nice way to set the tone of the game. It's grabbed me already!
  • The game is an FPS and it starts with my character talking to a couple of fellow cops in an abandoned building. Oh boy, my first crime scene! Ok let's see; there's a woman lying on the floor...I'll say, she's dead? Open and shut case!
  • I have to examine the body to determine cause of death. Using a cool-looking infrared camera doohickey reveals a fluorescent blob on the victim's neck. I focus in and take a snapshot, which is then sent to the lab (via my cool cell phone) for immediate analysis. Ah-ha! Death by strangulation!
  • Further investigation of the crime scene reveals that the suspect is a known serial killer. I really like where this game is going. The atmosphere is great, and it's done a great job of pulling me in so far.
  • The killer is still in the building? Time to bust ass! Wait, I have to stay here and restore power to the building while the two cops chase after the bad guy? Awww....
  • Boy, my character is one ugly dude. :(
  • Armed with my gun and flashlight, I venture into the dark building. As I start making my way down a dark corridor, I see movement!
  • "Come out peacefully or I will use deadly force!" Hey—I plan to use deadly force either way!
  • Bum-rushed by a crack-head! He eats a slug from my sidearm and crumples to the floor, his blood splashed all over the wall. I don't know what it is about this game, but it has a very 'realistic' feel to it. I like it!
  • Venturing further, another crack-head. This one didn't even get a warning. Police brutality, anyone?
  • I hit Y to reload my gun, only to realize that it doesn't actually get reloaded. Instead, my character checks the amount of rounds in the gun. According to the game, I'm limited to the ammunition that is found in weapons. Hmmm...I'm going to have to be a little bit more conservative with my ammo and quit hosing down these perps with a steady stream of lead. Very interesting game concept...
  • Okay, I found the fuse box, but flipping the switch caused me to get blown off my feet. The killer took my gun! Joke's on him—I had only one round left! Ha!
  • I'm on my feet now armed only with my flashlight. The game is telling me to rip a 2x4 or pipe from the wall and use it as a weapon. For real?! This game is crazy!
  • I rip a lead pipe from the wall; now I'm ready for action! Hit RT to swing, LT to block. Okay, got it. Bring on the psychos!
  • It's really dark in here and my flashlight keeps flickering. I keep hearing people running around, but I can't see anything. What's that?! A box just fell over and I hear running footsteps! Great use of audio and lighting—I'm normally not a wuss, but I'm actually quite freaked out now! (Okay, I am a wuss.)
  • Another crack-head leaps out from around a dark corner and attacks me with a 2x4, giving me a slight heart attack in the process. I swing my pipe, and with a sickening wet "thunk" sound, I send him sprawling. I've never been in a pipe-fight with a crack-head before, so I can't speak from experience, but I'm going to go out on a limb here and say that the developers did a great job of recreating the brutality of burying a pipe into someone's noggin. Hey, the details matter!
  • Why did I choose to play this game with the lights off? :(
  • Another nut case jumps out of the shadows and attacks! I think I've soiled myself. I finish him off, but not before I take several good shots from him. I've realized that you can't just keep the block trigger held down; you have to time it just right.
  • Okay, I think I got a good rhythm going here: block, swing, block, swing—seriously, it's more intense then it sounds!
  • "Press A to move object". Sure, why not. Moving an old file cabinet reveals a pump-action shotgun. Cha-ching! A quick check of the ammo reveals three rounds; gotta make 'em count.
  • Hey, I can toggle between firing the shotgun, or using it as club! The developers thought of everything!
  • After burning through my shotgun rounds, I rip a piece of conduit off the wall. Shopping at Home Depot will never be the same after this.
  • I notice that each time I pick up a new hunk of board or pipe, a little pop-up window appears, displaying the weapon's stats (speed, power, block, etc.) It seems like each weapon has its pros and cons.
  • It's slow, but I pull a fire axe out of the wall to use as my next weapon.
  • I get jumped from behind, but I whip around and flatten the scumbag with a well-placed axe swing. Buddy hits the ground dead. Hey, he AXED for it! Ha!
  • What the hell, the serial killer gets the jump on me and sticks a gun in my face! "...don't mess this up for us. We are on the same path of righteousness." Considerings all the people I just axe-and-pipe murdered, he ain't that far off!
  • My fellow cops arrive to save me....and are promptly shot by the killer. Hey wait a second...my gun had only one round in it!
  • The killer punches me in the gut and then throws me out a window. I land on parked car, and the demo comes to an end. What an intense 20 minutes! I left a big grease stain on my couch...
...but I want to keep playing!

Am I impressed? Very!
How come? Great atmosphere; the sound and visuals do an excellent job of immersing you into a dark and gritty experience; intense, edge of your seat hand-to-hand combat; the CSI tools are fun to use!

Friday, July 27, 2007

A special thank you to...

Games for Lunch by Kyle Orland, who is the inspiration for our blog. Sorry Kyle, but you know what they say: imitation is the greatest form of flattery! ;)

Kyle's blog is a great read and I highly recommend it! Check it out here

Welcome to First Impressions

Like you, I enjoy playing video and computer games, but I don't have a lot of time to spare. I'm married with a child, own a house, have a full time job, have a cat that constantly pukes hairballs—I've got a busy life!

Don't you hate it when you’re playing through a game that feels more like work than fun, only to have your buddy tell you "just get past level 3, man; it gets better after that!"

Screw that! A good game will be fun as soon as you hit the start button! Why waste your time drudging through crap only to "hope" the game gets better? If games don't grab you in the first few minutes, then they have failed to bring you an enjoyable experience!

That's why we created this blog. Our plan: play through the first part of a game and post our thoughts. If it doesn’t grab our attention right away, then it gets turfed. But if it makes a good first impression, then we will deem the game “worthy of our (and your) time”.

Hey, it’s like life…it’s all about making a great FIRST IMPRESSION!

Hope you enjoy the site – we hope to have our first review soon!